Beyond The Dark Portal — Warcraft 2:

They emerged into a nightmare. Draenor was a jagged wasteland of bone-colored rock and blood-red skies.

They became legends, carved in stone at the gates of Stormwind—the heroes who went beyond the portal and never came back. Warcraft 2: Beyond the Dark Portal

When the rift reopened, a new kind of terror spilled into the Black Morass. These weren't just soldiers; they were desperate scavengers led by the brutal . They emerged into a nightmare

King Terenas of Lordaeron called upon his greatest champions for a suicide mission. If the Orcs wouldn't stop coming to Azeroth, the Alliance would take the fight to Draenor. The —Khadgar, the veteran soldier Turalyon , the elven ranger Alleria Windrunner , the wildhammer dwarf Kurdran , and the stoic Danath Trollbane —marched through the green mist of the portal. When the rift reopened, a new kind of

While Draenor tore itself apart, becoming the floating shards of , the heroes used the Book of Medivh to seal the rift. As the Dark Portal collapsed into dust, the Alliance champions were bathed in a blinding white light, trapped on a dying world to save a home they would never see again.

The Alliance Expedition pushed deep into the heart of the Shadowmoon Valley. They fought through the twisted citadels of the Fel Horde, racing against Ner'zhul's ritual. But they were too late. At the Black Temple, Ner'zhul channeled the stolen artifacts, tearing dozens of new rifts into the reality of Draenor. The planet began to shudder. The sky cracked like glass.