: Allows for modifications to the location, size, and rotation of joints, ensuring that custom meshes move naturally with the Sim's skeleton.
: Creators can choose between "Sculpts" (applied at 100%) or "Sim Modifiers" (applied at a fractional weight from 0 to 1), giving you fine-tuned control over how a morph looks in-game.
: You'll need to understand how to manipulate vertices and export normals correctly to avoid common errors like "The base and morph mesh faces do not match!".
To use MorphMaker effectively, you will need a few companion tools and some basic skills:
Once you've created your masterpiece with MorphMaker, remember: