Simcity Societies May 2026
: Another paper (2014) explores how students reflect on creating future, sustainable cities through games like SimCity, using them to understand complex, interdependent urban systems.
: The study discusses SimCity Societies' role in education, suggesting it serves as a tool for academic critical inquiry . It problematizes the idea that players—as potential future urban planners—absorb the "built-in assumptions" of the game's models. SimCity Societies
: The author applies E. McClung Fleming’s Artifact Study method (1982) to the game, treating its manuals, online resources, and gameplay as primary data to track trends in urban planning. Other Related Academic Work : Another paper (2014) explores how students reflect
: This 2015 paper reflects on the wider SimCity series, including Societies, as a pedagogical tool that helps students think holistically about urban patterns and processes. : The author applies E
This paper, authored by and published in ToDIGRA (Transactions of the Digital Games Research Association), analyzes the game as an artifact of contemporary urban planning theory. Key Themes of the Paper