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: Track player decisions using "flags" or "variables." If a player was rude to a guard in Act 1, that guard should remember it in Act 3.

: 3 choices is often the ideal "sweet spot" for dramatic tension—1 feels like a railroad, 2 is a simple binary, and 4+ can overwhelm. Select Game

In games where players "select" their path, the world must react to their identity. : Track player decisions using "flags" or "variables