Rogue-like: Evolution [ongoing] - Version: 0.999e May 2026
A non-linear character progression system where players collect "evolutionary points" to unlock mutations and abilities.
In the context of this project, this document typically serves as a comprehensive design or modding guide, often shared within communities such as , Reddit , or JumpChain . Core Project Elements Rogue-like: Evolution [Ongoing] - Version: 0.999e
If you are looking for specific gameplay assistance or the document itself, you can find active discussions and guides on these platforms: the project focuses on:
A specialized "Jump" version of the project exists for community-driven multi-world storytelling on r/JumpChain . often shared within communities such as
A branching system that defines your character's capabilities, requiring players to find synergies between different traits and mutations.
Success relies on balancing resource management (health, ammunition) with dynamic playstyle adaptation to counter unpredictable level generation.
Based on recent documentation for this version, the project focuses on: