: Significant performance improvements were made to weather effects, specifically light rain, and the volume of heavy rain and thunder was lowered for better audio clarity during hunts.
Originally a solo project by (Dknighter), the game was initially intended to be a simple VR puzzle experience.
: Fixed issues where players could be killed outside the gate at Camp Woodwind and ensured that fingerprints appeared in the correct positions on hallway doors. The Evolution of Phasmophobia