: As players shoot, paint builds up on surfaces. Heavy fire on a glass window or a wooden bunker can completely obscure an opponent's vision or cover up critical map details like objective markers or signs.
(e.g., high-end PC with ray-tracing or a lighter indie build)?
This system goes beyond simple "decals" (textures placed on walls) and introduces three core mechanics:
: As players shoot, paint builds up on surfaces. Heavy fire on a glass window or a wooden bunker can completely obscure an opponent's vision or cover up critical map details like objective markers or signs.
(e.g., high-end PC with ray-tracing or a lighter indie build)? Paintball Pc Games
This system goes beyond simple "decals" (textures placed on walls) and introduces three core mechanics: : As players shoot, paint builds up on surfaces