Obby But - You're A Ball Skip Level(not Gui)
From a design standpoint, skipping levels is a vital monetization and accessibility tool.
By removing the GUI, the game preserves its "roly-poly" aesthetic, forcing players to physically interact with the world to progress when they are stuck on its most "impossible" stages. Obby But You're a Bouncy Ball (Stages 1-40) Obby but you're a ball skip level(not gui)
Since the player is a ball, simple teleportation can sometimes be buggy. To ensure a smooth skip, scripts often move the player's Character to the next checkpoint's position plus a small vertical offset (e.g., Vector3.new(0, 3, 0) ) to prevent the ball from getting stuck in the floor. Command-Based Progression From a design standpoint, skipping levels is a