Manty_inventory.rar
public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard
To ensure the inventory is robust, the system should follow a pattern:
Right-clicking items opens a sub-menu (Equip, Consume, Dismantle, or Drop). manty_inventory.rar
In game development and modding, a feature like suggests a modular inventory system designed for a specific character (likely "Manty") or a specialized framework for an engine like Unity, Godot, or RPG Maker.
Uses ScriptableObjects or JSON files to define item properties (ID, name, weight, dimensions, and rarity). public class InventoryItem { public string itemName; public
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty).
Items with the same ID automatically stack up to a defined limit ( maxStackm a x cap S t a c k ) to save space. Uses ScriptableObjects or JSON files to define item
A "tidy" button that uses a packing algorithm to reorganize items and maximize free space.
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