Manty_inventory.rar

public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard

To ensure the inventory is robust, the system should follow a pattern:

Right-clicking items opens a sub-menu (Equip, Consume, Dismantle, or Drop). manty_inventory.rar

In game development and modding, a feature like suggests a modular inventory system designed for a specific character (likely "Manty") or a specialized framework for an engine like Unity, Godot, or RPG Maker.

Uses ScriptableObjects or JSON files to define item properties (ID, name, weight, dimensions, and rarity). public class InventoryItem { public string itemName; public

Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty).

Items with the same ID automatically stack up to a defined limit ( maxStackm a x cap S t a c k ) to save space. Uses ScriptableObjects or JSON files to define item

A "tidy" button that uses a packing algorithm to reorganize items and maximize free space.