Exocolonist [0100808018268800][...: I Was A Teenage
Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics
Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist
Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs. I Was a Teenage Exocolonist [0100808018268800][...
The narrative shifts based on your skills and past decisions.
You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity: Your daily activities, from working in the supply
Your deck is literally your "memories." Every major life event adds a new card to your hand.
A single run takes about 12 hours, but seeing everything can take upwards of 100 hours. 🫂 Relationships and Hard Truths You play as a child arriving on a
Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace