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The sequel maintains the "one-hit-kill" high-speed violence of its predecessor but expands the scope with larger, more open levels.
: Each character features unique abilities. For example, "The Fans" include Tony , who uses lethal punches; Alex and Ash , a chainsaw-and-gun-wielding duo; and Mark , who dual-wields submachine guns.
: Success relies on trial-and-error to map out enemy positions and execute a perfect "action graph" of movement and killing.
The game's story is a fractured, hallucinatory experience jumping between 1985 and 1991.