: Reviewers from Kotaku and Wccftech noted that the game finally felt like a polished PC port. The inclusion of DLSS (in later minor hotfixes) and the fixes in v1.10 made high-frame-rate gameplay much more achievable. Ongoing Issues :
The primary goal of this update was to resolve persistent performance issues and streamline the user experience:
While the update made the game "mostly fixed" for the general population, it introduced specific regressions for certain hardware configurations.
Watch this technical analysis to see how Patch 1.10 performs on mid-range hardware and how it handles shader compilation:
: Anisotropic filtering was finally confirmed as fully functional, and facial animations were fixed to ensure they didn't fall out of sync with higher frame rates. Community & Technical Review
: It addressed inaccurate VRAM usage reporting in the options menu and reduced the memory overhead required for streaming shaders.
: One of the most significant changes allowed players to move around while shaders compiled in the background, rather than being forced to wait at the main menu for 10–20 minutes.
: Despite the patch, the game still demands a relatively powerful CPU and may run worse than expected when compared to the original PS4 hardware's efficiency. The "CODEX" Release Context