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Hillside [v0.12] May 2026
: A random map generation system was added featuring three distinct terrain types:
: Ore must now be mined either manually (by being adjacent to the tile) or via mines , which must be built directly on ore terrain.
: Walls have been made more durable. Instead of being destroyed instantly upon impact, they now transition into a damaged wall state. Hillside [v0.12]
: The developer introduced a new color palette and improved the rendering of reflecting and splitting lasers , providing more visual feedback for complex setups. New Actions
: Players can now manually extract resources when positioned next to ore. : A random map generation system was added
: Placing buildings now consumes a turn, though placing reflectors remains a free action.
: A new command allows players to clear all reflectors at once. : The developer introduced a new color palette
The update, shared by the developer in late 2019, introduced several significant mechanics to the game, focusing on structural durability and resource management. Key Gameplay Updates