To optimize performance during prolonged sessions, the developers "greatly reduced the number of dead bodies sticking around" in respawn-heavy modes, freeing up CPU overhead for AI pathfinding.

A critical fix was implemented to prevent the "crazy inter-dimensional AI" spawning bugs, which previously caused NPCs to clip through geometry or spawn in unreachable locations.

Resolved "light popping" issues where light sources would incorrectly toggle based on player distance. 3. AI and Gameplay Balancing

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