Grafik Und Animation Mit Borland Pascal 7.0: 3d... < 2024 >

: Use asm blocks for the inner rendering loops.

: Filling polygons with a single color based on the surface normal. Grafik und Animation mit Borland Pascal 7.0: 3D...

BP7 handles rotation and scaling through sine/cosine lookup tables to save CPU cycles. : y' = y*cos(a) - z*sin(a) Rotation Y : x' = x*cos(a) + z*sin(a) ⚡ Performance Optimization : Use asm blocks for the inner rendering loops

To display 3D on a 2D screen, you use : ScreenX = (x * Distance) / z + CenterX ScreenY = (y * Distance) / z + CenterY 3. Transformation Matrices use LongInt for speed.

: Avoid Real types; use LongInt for speed.