Game Design: Theory & Practice 2nd: Edition
: Create a one-sentence "vision statement" for the feature itself. For example, in The Suffering , the mantra for the insanity mode was "the creature form must be the best weapon in the game". 2. Document the Feature (Chapter 19)
: A concise summary of what the feature is and how it feels. Game Design: Theory & Practice 2nd Edition
: Discuss the idea with the team and sketch basic concepts. : Create a one-sentence "vision statement" for the
