: The NPC uses Humanoid:MoveTo() or the PathfindingService to navigate toward that target's current position.
The script follows a logical cycle to ensure the NPC is always chasing the right person: Follow the closest Player Script
: It calculates the distance (magnitude) between itself and each player's HumanoidRootPart . : The NPC uses Humanoid:MoveTo() or the PathfindingService
Depending on your game's needs, you can implement this in two ways: Follow the closest Player Script
: The process repeats every frame or heartbeat to ensure the NPC shifts focus if a different player becomes closer. Common Implementation Strategies