Don't rush the main quest. After leaving Vault 111, head to and Concord , but then focus on building a small base.
If you finish this DLC by siding with the gangs (specifically the Pack and the Operators), you get massive damage resistance and suppressed weapon buffs that make you a god in the late game. 5. The Grand Finale: The Commonwealth Fate Don't rush the main quest
Once you feel sturdy, head to the Northeast corner of the map to start . Join the Railroad early just long enough to
When you're feeling powerful (and maybe a little bored of being the "good guy"), take the transit to . you’ll trigger the Automatron DLC.
Join the Railroad early just long enough to do a few "PAM" missions. This unlocks the ability to put armor stats on regular clothes (like suits or fatigues), allowing you to wear armor over them for double protection.
In version 1.10.163, the "Creation Club" content is often integrated. Check your quest log for "unusual signals"—these often lead to powerful early-game armor or weapons (like the Prototype Gauss Rifle). 2. The Automatron Menace (Level 15+) At level 15, you’ll trigger the Automatron DLC. The Story: You rescue a robot named Ada.
Stories of Age/Time Transformation