: The art direction features heavy use of gore, rust, and viscera , creating a gritty, visceral horror experience.
: One of the most critical features is using matches to burn downed enemies , ensuring they don't reanimate.
Detail like The Keeper or Laura.
: Levels are filled with tripwires and mines that can kill the player or be disarmed for parts to craft bolts.
: A signature weapon that fires various crafted bolts—like explosive, freeze, or flash—to trap or stun enemies.
: The art direction features heavy use of gore, rust, and viscera , creating a gritty, visceral horror experience.
: One of the most critical features is using matches to burn downed enemies , ensuring they don't reanimate.
Detail like The Keeper or Laura.
: Levels are filled with tripwires and mines that can kill the player or be disarmed for parts to craft bolts.
: A signature weapon that fires various crafted bolts—like explosive, freeze, or flash—to trap or stun enemies.
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