In , the concept of being a "Good" or "Bad" kid is central to both gameplay mechanics and specific achievements. While most of the game focuses on surviving Sister Madeline, how you behave—or choose not to behave—determines your fate and rewards. The "Good Child" Achievement
You are placed inside a coffin to "sleep forever". Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....
You are forced to work forever in the school’s laundry. In , the concept of being a "Good"
Reveals Sister Madeline’s backstory and the protagonist's identity after you reassemble all mask pieces. Bad Endings (Game Overs) Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....