: Players began with a budget to establish their franchise, choosing from four vehicles—including a cheap "Compact" (VW Beetle) or the iconic Ecto-1—and purchasing essential gear like traps, vacuums, and "Image Intensifiers".
: A city map view allowed players to monitor "PK energy" levels and respond to haunted buildings flashing red.
: Activision completed the initial programming in just six weeks, compared to their usual development cycle of several months.
The game's development was remarkably expedited. Columbia Pictures approached Activision with the license, stipulating the game must be finished while the film was at peak popularity.