To use the pack with your own model, the general workflow involves:
The pack is designed to be a "ready-to-drop" solution for humanoid characters using Unity's Mecanim system.
: Most animations are designed specifically for Root Motion. If your project does not use it, you may need to edit the clips to prevent them from appearing "awkward and exaggerated".
: Reviewers on the Unity Asset Store note that the included character prefab can be "bloated" and "finnicky" to set up, sometimes requiring hours of fumbling with scripts before it functions correctly.
: Drag your character into the scene and assign the RPG-Character-Animator-Controller to the Animator component.