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Boxy Boo Jumpscare Info

A camera light combination system is mounted to the centrifuge using the CANTY angled mounting plate. This allows for continuous monitoring from the control room, of initial product filling, the various washing and spinning cycles, and product discharge, therefore enabling greater operator control and efficient identification of any process issues.  In the control room, the Vector™ image processing computer will analyze this view and provide a 4-20mA or OPC output of fill level, filtering level, and a separate cake (solids) detection signal. The level control allows for consistent batching to the centrifuge. The cake detection 4-20mA or OPC output signal provides for immediate detection of solids, which prevent the cake from cracking. This means higher product yield due to fewer washes, and ultimately better product quality.

 

Boxy Boo Jumpscare Info

The is the primary "kill" animation for the Boxy Boo monster in Project: Playtime . It is defined by a high-speed, spring-loaded movement that reflects the character's jack-in-the-box origin. Jumpscare Mechanics & Animation

: The jumpscare is accompanied by a loud, high-pitched mechanical screech or roar. Leading up to the scare, survivors hear a music box tune that increases in speed and volume as Boxy Boo approaches. Abilities Leading to the Jumpscare Boxy Boo Jumpscare

: Boxy Boo can retract his limbs into his box, appearing as a stationary environmental object. He can stay hidden in plain sight until a survivor is close enough for a surprise lunge. The is the primary "kill" animation for the

Boxy Boo’s kit is designed to surprise players, making his jumpscares some of the most frequent in the game: Leading up to the scare, survivors hear a

  • Cake Thickness
  • Color Line Control
  • Wash Optimization

1) DATASHEET
2) PRESENTATION
3) CASE STUDY
4) WHITE PAPER

1) CENTRIFUGE CAMERA MOUNTING DETAIL AND DIMENSIONS

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