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Medium . Setting this too low can make the game look muddy without providing a significant FPS boost on modern GPUs.
Epic/High . This is crucial for rendering players and objects at a distance. 3. Control & Sensitivity
Most pro players use a Low Sensitivity (e.g., Medium
Always Off (Raw Input: On). This ensures that moving your mouse a specific distance always results in the same on-screen movement.
Low or Off . Shadows can hide enemies in dark corners, though "Medium" can sometimes help you see an enemy's shadow before they peek. This is crucial for rendering players and objects
Low or Off . While it makes edges smoother, it often introduces a "blur" that makes tracking long-range targets harder.
Set to Off to prevent input lag, unless you experience severe screen tearing. Resolution: Native (e.g., This ensures that moving your mouse a specific
) is standard, but many competitive players use (like ) to make player models appear wider.