Artificial-academy-2 🎉

The game centers on "social observation," where non-player characters (NPCs) interact automatically, forming friendships, rivalries, and romances even without player input.

: Success rates for social actions are determined by an NPC's Like, Love, Dislike, and Hate (LLDH) stats. artificial-academy-2

: Use "Encourage" or "Calm" to resolve negative moods like Sadness or Anger. Advanced Relationship Management The game centers on "social observation," where non-player

: Aim to interact when an NPC is in a Blush or Horny mood, as these states double Love point gains. The game centers on "social observation

: Use these to initiate conversations safely; failing these won't typically decrease an NPC's opinion of you.

: If a character reaches max "Hate," standard interactions may become impossible. Using the "Grumble" action repeatedly can soothe their feelings and restore viable success rates.