Anno 2205 -
Optional naval combat occurs in separate "conflict zones," which some players find repetitive or disconnected from the city-building core.
Unlike previous titles, transportation is abstracted into a global balance rather than individual ships moving physical crates. Anno 2205
High-cost "resource sinks" used for mass production of advanced goods like Quantum Computers and Fusion Energy to satisfy elite Earth residents. Optional naval combat occurs in separate "conflict zones,"
Essential for moving goods between sessions (e.g., sending Vitamin Drinks from Temperate zones to the Moon). Anno 2205
Instead of building entirely new factories, you can add modules to existing buildings to increase productivity or reduce maintenance and energy costs. Content & Support